ROBIN HOOD

This project is a twist on the folk tale of Robin Hood, using a method of generating design solutions from abstracts to explore new possibilities in the early world building process. This also shows the use of high-poly concept sculpts in the character design process for speeding up the character art production pipeline. This project was self-directed for study purposes.

SheriffPrince2.jpg
RobinMaid2.jpg
envthumb3.jpg
envthumb1.jpg
envthumb2.jpg
envthumb4.jpg
castlethumbs.jpg
forestthumbs.jpg
RobinTurnaround.jpg
MaidTurnaround3.jpg
SheriffTurnaround2.jpg
PrinceTurnaround.jpg
charsketch1.jpg
charsketch2.jpg
silhouettes.jpg